How to command and control the renewing land component of Finnish Defence Forces and how to support it with signals
By
Juha Mattila, Colonel (ret)
This
article was published in Finnish Military Magazine
(Sotilasaikakauslehti) December 2012
The
Finnish Defence Forces is renewing its land operations by integrating
a combat system of systems for battalion task force, improving
capabilities to modify battlespace, developing better understanding
of space of operation and ability to foresee possible events,
enabling combat system to engage opponents combat system deeper
within his formation, enabling reconnaissance and surveillance to
keep closer contact with opponent and shortening time to restore
fighting capability. This renewal includes all land component troops
and restores their compatibility. The renewal requires to modify
command and control procedures, to replace C4ISR system, to rethink
signals tactics and to improve signals and C2 training.
Battalion task force is executing its mission as a part of Finnish Homeland Defence under provincial leadership
A Battalion task force is operating
decentralized either by company or by group of companies using
simultaneously different battle procedures and troops distributed in
battle space of several tens of squarekilometers. Battalion task
force is being commanded and controlled with information and services
provided by tactical Battle Management System, which integrates
seamlessly units, weapons, sensors and logistics. Tactical battle
management system is complemented by push-to-talk, collaboration and
telephone voice services.
All organisations, that are supporting
battalion task force, are connected either to tactical battle
management system or provide information via integrated, joint C4ISR
-system. Battalion may be reinforced with several additional units
and can manage all supporting elements with joint C4ISR-services.
The
commanding officer of battalion task force is able to extend his
command and control to the level of subordinates subordinate, to
supporters sub-provider and to other elements acting within his area
of influence. The task force is able to analyse opponents goals,
forces and weaknesses. This can be done, besides military lines of
operation, also along lines of psychological and electro-magnetic
operations.1
Planning and foreseeing aims to limit opponents options for operation, to broaden the spectre of own possibilities and to gain surprise at operational level
To
reach an end state within dynamic and complex space of operation,
requires analytical tools to see own and opponents possibilities in
interaction with other entities and environment. The most effective
way to innovate with different views and alternatives is to include
different experts in war gaming together with planning staff. Every
stakeholder is represented in a role game, where all thinkable
alternatives are being tested, decisive points are found and optimum
courses of action are seasoned.2
The best courses of action are further defined to draft plans amongst
which the commanding officer is deciding the course that is to
ordered to troops. The planning staff continues playing with other
possibilities testing assumptions against unfolding situation and
other options revealed during games. The executing staff starts to
implement and control troops with operations order. Commanders
decision is condensed to intent of operation and further communicated
to entire network of co-operators to create alignment for combined
effort and guide lines for unexpected situations.
The
Common Operational Picture is delivered to every leader to enable
understanding of current situation. If commanders are acting only on
basis of a current situation, they will not be able to get ahead of
events and will eventually lose initiative, tempo or balance3.
Whereas leaders and staffs, who combine symptoms in current picture
to scenarios of war gaming and in the light of this information
re-analyse their assumptions and alternative plans, may be able to
understand the bigger picture and therefore foresee possibilities and
events and prepare troops to confront them. In the other hand, if
commanders remain waiting for better information, clearer awareness
or guidance from superiors, they may end up with major casualties4.
The
commander of task force must create discontinuous events and surprise
opponent by deviating his manoeuvres and combat methods. Success is
being created with unforeseeable tactics5.
When surprising force is being projected towards weak points of
opponent´s combat system, it may destroy his confidence and trust
for the very ground of his action. In this process it is important to
control imagines and thoughts of opponent´s force.6
Sun Tzu advices to attack to the
mind and plan of your opponent7
.
The
commander in post-modern space of operation is not able to interact
physically with every subordinate like Napoleon did riding through
his troops during the night before attack. Neither is commander being
seen everywhere amongst his troops or support chain like Alexander
the Great was when he charged among the first soldiers. Commander is
not a “slave” of his command post, but is able to disembark
amongst his troops and still maintain understanding of overall
situation, to keep contact with his staff, to control his support
chain and to give a feeling of presence via virtual means.
At
tactical level Commander must have courage to part complicated tasks
and make them as simple as possible.8
Modern command and control system
supports commander in his effort to co-ordinate subtasks, but allows
subordinates also to adapt to the unfolding situation, if they have
understood the commanders intent. A complex operational mission is
executed with simple tactical level tasks and that requires all
stakeholders to participate the planning process.9
When one has participated in the planning and war gaming, it is
easier to understand commanders intent and to prepare for all
possible scenarios at tactical level.
If you know your opponent and your own force, you can execute mission in the edge of chaos, where your opponent may not be able to reach.
When
the force is employed through the whole battlespace, Common
Operational Picture is enabling cohesion with supporting awareness of
enemy, own forces and environment. Improved ability to reconnoitre
and survey enables distributed force to keep contact to opponent and
other stakeholders of battlespace. Information presented in COP is
giving needed early-warning for troops and explains change of
situation to support elements and reserve forces employed in the same
area of interest.
COP
is tailored to role and it is possible to subscribe on demand
extending from infantry patrols to logistics patrols and present in
their combat management terminals. The picture gives information also
about accessibility of roads, weather forecasts, enemy
reconnaissance, usage of fire and changes of terrain. The information
is real time enough to provide awareness of physical and
electro-magnetic events in the space of operations.
Renewed
tactics necessitates that combat management system is able to support
troops even when deployed amongst opponents formations.
Communications system must tolerate losses, network must be
reconfigurable to maintain connectivity and transportation of data
must adapt to emission control restrictions using cable connections
or different wireless waveforms. It is imperative to shape the space
of operations beforehand, to build cable connections and to prepare
ICT -infrastructure of the area.
Mission
tactics of distributed troops is effective only if separate parts of
combat system are able to synchronize their action with others. In
some context this is called self-synchronization or swarming10,
but examples of their time is to be found in II WW battles of the
Suomussalmi 1940 and the Karelian Army attack with battalion task
forces 1941.
The
units and weapon systems of task force do align as system of systems
effect when everyone understands the commanders intention similarly,
all arms see their situation in relation to units they are supporting
and everybody sees the time to target situation. The new awareness of
battle space will enable to loose some boundaries and restrictions
between troops. Instead it allow areas of interest and areas of
effect to be created
differently and change them as needed. Awareness also allows to
execute supporting tasks with less preparation but without further
friendly fire casualties. The battle system is able to react on
unforeseeable events with self-synchronization while continuing the
execution of own battle intent.
Swarming
and deploying troops in distributed way is altering traditional
methods of leadership and sustaining organizational integrity11.
Patrols and sections are not able to see or hear each other and
platoon leader is not able to meet all his subordinates. Presence and
leading by example is not possible in real world but in cyber world.
Patrols are able to see each other as blue force signs in Battle
Management System (BMS). This calls new tools to build integrity and
troop spirit. Troops and sections can be brought together time to
time, but the integrity of a platoon or company requires
collaboration and trust building via BMS. This is done by introducing
BMS to patrols early in the basic training, having platoons and
companies real life exercises augmented with BMS simulation.
Gradually this integrates real world and augmented reality in to
seamless reality, hardens operational procedures and builds new
integrity and “you don´t leave your buddy” spirit.
At the level of combat technique a distributed force is focusing timely its effect to weaknesses of opponents battle system and thus breaking his integrity, tempo or stability
Tactics
is channelling opponent to vulnerable situation and combat technique
is focusing system effect on weak nodes of his force. Distributed
patrols infiltrate into opponents formations, recognise opponents
weak points as targets and destroys them with multiarm effects:
intelligent mines, intelligent explosives, indirect fire,
electro-magnetic jamming, heavy direct fire and anti-tank weapons
fire.
Attacking
to singular or most accessible targets is not necessarily effective.
Opponent must be seen as fighting system in which people, material,
information, procedures, plan and spirit is joining as one entity.
The kinetic and unkinetic effect must be focused to planned points of
opponent´s fighting system in order to unstable its tempo and
synchronization both physically and mentally12.
Leaders must recognize the time when opponent is in a brink of losing
his control and engage reserve forces at that moment to unbalance his
system. When opponent´s system starts to collapse, force must be
utilized continuously not letting opponent to recover.13
In
quest of asymmetry, it is beneficial to evade your opponents
strengths or planned effects of his combat system. With light
infantry against mechanized force, it is good to utilize terrain,
weather and light conditions to infiltrate within the opponents
formations to evade his heavy direct fire and to get closer to the
weak points of his combat system. Light infantry can project
multiarms combat power to opponents systems most critical nodes and
disperse to be concentrated again engaging next wave of system
targets.
There
is no battle management or communications system that could
substitute combat skills of a soldier. In stressful and fearful
situations the amygdala of human brains takes control and it is
driving action using reflex-like reactions and deep automated
behaviour.14
To achieve the level of combat skills that can overcome fear and
stress requires continuous training and numerous repetitions at
individual level. To achieve that within patrol, squad and platoon
with multiarms combat system requires even more repetitions to
achieve trust and self assurance with complex system. As leaders have
to be able to train their troops continuously, they themselves should
improve tactical skills with more demanding war gaming executed with
combat management systems.
The management of logistics network is aiming to maintain troops fighting capability and retain it as fast as possible simultaneously escaping opponents kinetic effect.
The
logistics of distributed and mobile troops is possible only by
establishing points of storage into the battle space. Light moving
patrols are not able to carry all needed supplies with them. As
battle space is being prepared
with fortifications, minefields, explosive devices and communications
cabling, the logistics is to prepare by establishing caches of
material. This requires logistics to participate in operational
planning and in war gaming of different scenarios. This is to foresee
as much possible situations in order to anticipate needs of supplies
when situation is evolving. Supply caches and their usability is
being presented in Common
Operational Picture.
There
are no single key weapon systems in battalion task force, but many
critical subsystems, that require special skills to repair.
Specialized repair patrols are moving amongst troops and being able
to repair most key subsystems. Those patrols have to move safely
within battle space, to have warnings and information on enemy
action, to be able to locate moving platform with malfunctioning
system and to be able to repair severe problems in the battle space
with possible teleconsultation. Most of the maintenance requirements
has to be supplied with replacements and surplus batteries from
supply caches.
The
Battalion task force is not autonomous but requires support from
network of logistics, fire and intelligence. This requires a chain of
units, executing their special tasks within the intent of commander
and trusting that each unit is doing its best to support troops in
battle. The commander must be able to communicate his intent through
to entire chain in understandable way and involve all necessary
stakeholders in planning process. Even the supporting functions must
be prepared for different scenarios and being able to react on
unforeseeable events.15
The support network must be as transparent as possible to be able to
run by trust and not only contracts and legal sanctions. The C4I
system supporting supply chain management must be able to transfer
messages and information from battle management systems to Enterprise
Resource Planning systems of supporting organizations. The C4I
system is to give access to joint and combined planning process for
all required stake holders. The C4I system must also connect battle
management systems and logistics mobile systems to provide seamless
information of the situation in both systems.
Armed
forces has been structured traditionally with weber-bureaucratic
administration and hierarchical line-staff organization16.
The post-modern armed forces has to move towards more process driven
matrix-organization, that can be both hub of network and provider of
support for clients. The transformation is enabled with C4I -system,
but executed by changing procedures and culture of organization and
by enabling people with new education and delegation of
responsibility.
Battle Management System and Communications is being controlled from fighter to fire support and from patrol to commander with signal tactics
With
renewal of land operations one is going for the system effect of
distributed task force combat system of systems in deeper area of
operations. BMS and Communications is the glue that contacts leaders,
weapon systems, troops, sensors and logistics networks in to coherent
combat system. The tactics of Signals begins at company level and
ends at the level of last organization of supporting network. Signal
tactics is including command, control, communications, computers,
intelligence, information, surveillance and reconnaissance including
soldiers access to home front media services.
Signals
must support troops with battle management system fighting in deep
within opponents deployed troops, must stand heavy losses of
equipment because of opponents strong air and electro-magnetic
weaponry and must support distributed and moving troops. C4I-services
has to be available starting from fighters and ending in the depth of
support network. The command of Signals in not only deploying command
posts or signal stations but also providing information and services.
This recalls Information Technology Service Management skills as
defined by library of ITIL17
but executed in military environment.
Targeting
picture, Common Operational Picture, Fires and Logistics situation
are the most important processes supported by C4I systems. Voice
communications is more important at platoon level and battle
management system is taking automated data processing out to leaders
and patrols in the field.18
The most challenging situation for signals is to support troops with
required services when emission control is denying all wireless
transmissions or when opposing troops are attacking through signals
network and trying to disconnect it to non-usable pieces.
Soldiers
and leaders can learn from situations of battle space. Combat
technique and tactics may be altered to be better suited for new
requirements. Battle Management System is also able to learn in order
to support users new queries. Signal tactics must understand, how to
define the most favourable window for reprogramming of BMS, while
otherwise maintain services as available and stable as possible.
Commanders
will is not anymore the only thing to overcome friction of battle.
C4I -system enables soldiers to understand commanders intent better,
to self-synchronize without delay of command line and to see
supporters efforts and maintain self-confidence through hardship.
This is the capability that is enabled with next generation of
tactical battle management system and communications.
References (Pardon the Finnish originals but sometimes they presents issues better than any English source):
1 Juha
Mattila: Maapuolustuksen uudistettu taistelutapa ja johtaminen.
Viestimies 1/2011.
2 James
W. Bryant: Strategic Development in a Large World. The
International C2 Journal | Vol 5, No 1
3 John
Keegan: The Mask of Command - A Study of Generalship.
4 The
Red Army´s 44. Division was paralysed both at command level and
troop level when attacking to Suomussalmi 1939-1940. Mika Kulju:
Raatteen tie – talvisodan sankaritarina. Gummerus Juva 2011.
5 Emphasis
is on the defeat and disruption of the enemy - by taking the
initiative, and applying constant and unacceptable pressure at the
times and places the enemy least expects - rather than attempting to
seize and hold ground for its own sake. John A.Boyd: The Essence of
Winning and Losing 1995.
6 Matti
Nojonen: Jymäyttämisen taito. Strategiaoppeja muinaisesta
Kiinasta. Gaudeamus 2009 s.65
7 Sun
Tzu: The Art of War, translated by Samuel B. Griffin. Duncan Baird
Publishers 2005. Ukrainian soldiers of 44. Division were panicked
and left their positions after hearing some noises that sounded like
Finnish soldiers skiing in dark forest – White Death -phenomen.
Mika Kulju: Raatteen tie – talvisodan sankaritarina. Gummerus Juva
2011.
8 Jari
Sarasvuo: Huomiotalous. Otava 2005. ISBN 951-20566-8
9 FM
5-0, The Operations Process. U.S. Armed Forces 2010: Understanding
complex, ill-structured problems is essential to mitigating the
effects of complexity on full spectrum operations. This
understanding, achieved through collaborative dialog and analysis,
facilitates learning and allows commanders to better appreciate
numerous factors that influence and interact with operations.
10 Boyd,
John R: The strategic game of ? and ?. A lecture from June 1989.
11 Mälkki,
Juha. YEK 54: Tehtävätaktiikan olemus - Tehtävätaktiikan
muodostuminen preussilais-saksalaisessa sotataidossa vuosina
1806–1945: ”Yksilön tuli osoittaa aloitteellisuutta sekä
tarvittaessa rohkeutta toimia jopa annettujen käskyjen vastaisesti.
Kurin rakentumisessa korostui näin ollen toimijalähtöisyys,
itsemuodostettu kuri.”
12 ”the
essence of maneuver is taking action to generate and exploit some
kind of advantage over the enemy […] That advantage may be
psychological, technological, or temporal as well as spatial.” US
Marines MCDP-1 chapter 4:The Conduct of War
13 Juha
Mattila: Konfliktin ratkaisun johtaminen postmodernissa maailmassa.
Sotilasaikakauslehti 12/2011.
14 Daniel
Coleman: Sosiaalinen äly. Suom. Laura Jänisniemi, Auri Paajanen.
Otava 2009 ISBN 978-951-1-23968-0
15 Ref.
Infantry Regiment 22 situation in summer 1944 with supply problems
from depots of Viipuri area.
16 Pauli
Juuti, Petri Virtanen: Organisaatiomuutos. Otava 2009. ISBN
978-951-1-23601-6
17 ITIL:
Information Technology Infrastructure Library is the most widely
accepted approach to IT service management in the world. ITIL
provides a cohesive set of best practice, drawn from the public and
private sectors internationally.
18 Juha
Mattila: Urakan päätössanat. Viestimies 4/2012 s.
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